AI-assisted Unity C# developer

Focused tools.
Living game systems.

I build Unity games and practical development tools with an emphasis on clear systems, mobile performance, validation, and fast iteration.

UNITY / ANDROID

Games

Current projects

Each game has its own presentation and privacy pages, ready to grow with future releases.

Android development

Idle Swarm

An idle expansion game about building a specialized biomechanical swarm, breaking defensive lines, and evolving through persistent prestige choices.

  • Six swarm species
  • Offline progress
  • Rewarded ads only

Capabilities

Core skills

My workflow combines Unity C# development, QA-style analysis, and AI-assisted iteration to move from a concept to a testable build.

Unity C#

Gameplay, Editor tools, prefabs, ScriptableObjects, and mobile systems.

Validation

Project health checks, regression coverage, build preparation, and diagnostics.

Mobile UX

Responsive layouts, accessibility settings, Safe Area, and performance budgets.

AI workflow

Task breakdown, prototyping, refactoring, debugging, and structured iteration.

Unity Asset Store & private work

Unity tools & prototypes

Selected commercial and private work. Mobile Build Optimizer and UI Layout Doctor are available on the Unity Asset Store.

Project Health Toolkit

Scene, prefab, asset, and project-structure validation.

Mobile Build Optimizer

A Unity Editor utility for reviewing mobile build settings and optimization-related project configuration.

View on Unity Asset Store

UI Layout Doctor

A Unity Editor utility for diagnosing anchors, scaling, Canvas settings, and responsive UI layouts.

View on Unity Asset Store

Missing Scripts Finder

Detection of broken MonoBehaviour references in assets and scenes.

Contact

Build something focused.

Kropyvnytskyi, Ukraine · English B1 / Intermediate