Android development
Idle Swarm
An idle expansion game about building a specialized biomechanical swarm, breaking defensive lines, and evolving through persistent prestige choices.
AI-assisted Unity C# developer
I build Unity games and practical development tools with an emphasis on clear systems, mobile performance, validation, and fast iteration.
Games
Each game has its own presentation and privacy pages, ready to grow with future releases.
Android development
An idle expansion game about building a specialized biomechanical swarm, breaking defensive lines, and evolving through persistent prestige choices.
Capabilities
My workflow combines Unity C# development, QA-style analysis, and AI-assisted iteration to move from a concept to a testable build.
Gameplay, Editor tools, prefabs, ScriptableObjects, and mobile systems.
Project health checks, regression coverage, build preparation, and diagnostics.
Responsive layouts, accessibility settings, Safe Area, and performance budgets.
Task breakdown, prototyping, refactoring, debugging, and structured iteration.
Unity Asset Store & private work
Selected commercial and private work. Mobile Build Optimizer and UI Layout Doctor are available on the Unity Asset Store.
Scene, prefab, asset, and project-structure validation.
A Unity Editor utility for reviewing mobile build settings and optimization-related project configuration.
View on Unity Asset StoreA Unity Editor utility for diagnosing anchors, scaling, Canvas settings, and responsive UI layouts.
View on Unity Asset StoreDetection of broken MonoBehaviour references in assets and scenes.
Contact
Kropyvnytskyi, Ukraine · English B1 / Intermediate